void keyboard_task(void)
{
static matrix_row_t matrix_prev[MATRIX_ROWS];
+#ifdef MATRIX_HAS_GHOST
+ static matrix_row_t matrix_ghost[MATRIX_ROWS];
+#endif
static uint8_t led_status = 0;
matrix_row_t matrix_row = 0;
matrix_row_t matrix_change = 0;
matrix_row = matrix_get_row(r);
matrix_change = matrix_row ^ matrix_prev[r];
if (matrix_change) {
- if (debug_matrix) matrix_print();
#ifdef MATRIX_HAS_GHOST
if (has_ghost_in_row(r)) {
- matrix_prev[r] = matrix_row;
+ /* Keep track of whether ghosted status has changed for
+ * debugging. But don't update matrix_prev until un-ghosted, or
+ * the last key would be lost.
+ */
+ if (debug_matrix && matrix_ghost[r] != matrix_row) {
+ matrix_print();
+ }
+ matrix_ghost[r] = matrix_row;
continue;
}
+ matrix_ghost[r] = matrix_row;
#endif
+ if (debug_matrix) matrix_print();
for (uint8_t c = 0; c < MATRIX_COLS; c++) {
if (matrix_change & ((matrix_row_t)1<<c)) {
action_exec((keyevent_t){