// left hand
GRV, 1, 2, 3, 4, 5, LBRC,
TAB, Q, W, E, R, T, FN1,
- FN16,FN19,S, D, F, G,
- LCTL,Z, X, C, V, B, FN0,
+ FN16,FN20,S, D, F, G,
+ LCTL,Z, X, C, FN19,B, FN0,
FN1, FN6, CAPS,LALT,FN17,
FN2, HOME,
END,
// right hand
RBRC,6, 7, 8, 9, 0, EQL,
FN3, Y, U, I, O, P, QUOT,
- FN18,J, K, L, FN20,FN14,
+ FN18,J, K, L, FN21,FN14,
FN4, N, M, COMM,DOT, SLSH,FN15,
LEFT,UP, DOWN,RGHT,FN4,
PGUP,DEL,
TRNS,NO, NO, NO, NO, PAUS,PSCR,
TRNS,WH_L,WH_U,WH_D,WH_R,BTN2,TRNS,
TRNS,MS_L,MS_U,MS_D,MS_R,BTN1,
- TRNS,NO, NO, NO, NO, BTN3,TRNS,
+ TRNS,NO, NO, NO, TRNS,BTN3,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
ACTION_MODS_TAP_KEY(MOD_LGUI, KC_ESC), // FN17 = LShift with tap Tab
ACTION_LAYER_TAP_KEY(2, KC_H), // FN18 = L2 symbols on J key, to use with Mouse keys
- ACTION_LAYER_TAP_KEY(6, KC_A), // FN19 = L6 symbols on A key, to use with F* keys
- ACTION_LAYER_TAP_KEY(6, KC_SCLN), // FN20 = L6 symbols on ; key, to use with F* keys
+ ACTION_LAYER_TAP_KEY(2, KC_V), // FN19 = L2 symbols on V key, to use with Numpad keys
+ ACTION_LAYER_TAP_KEY(6, KC_A), // FN20 = L6 symbols on A key, to use with F* keys
+ ACTION_LAYER_TAP_KEY(6, KC_SCLN), // FN21 = L6 symbols on ; key, to use with F* keys
};
void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)