case ACT_KEYMAP:
switch (action.layer.code) {
- /* Keymap Reset */
+ /* Keymap clear */
case OP_RESET:
- default_layer_set(action.layer.val);
+ switch (action.layer.val & 0x03) {
+ case 0:
+ overlay_clear();
+ keymap_clear();
+ break;
+ case ON_PRESS:
+ if (event.pressed) {
+ overlay_clear();
+ keymap_clear();
+ }
+ break;
+ case ON_RELEASE:
+ if (!event.pressed) {
+ overlay_clear();
+ keymap_clear();
+ }
+ break;
+ case ON_BOTH:
+ overlay_clear();
+ keymap_clear();
+ break;
+ }
break;
/* Keymap Reset default layer */
case (OP_RESET | ON_PRESS):
if (event.pressed) {
- default_layer_set(action.layer.val);
overlay_clear();
+ keymap_clear();
+ default_layer_set(action.layer.val);
}
break;
case (OP_RESET | ON_RELEASE):
if (!event.pressed) {
- default_layer_set(action.layer.val);
overlay_clear();
+ keymap_clear();
+ default_layer_set(action.layer.val);
}
break;
case (OP_RESET | ON_BOTH):
- default_layer_set(action.layer.val);
overlay_clear();
+ keymap_clear();
+ default_layer_set(action.layer.val);
break;
/* Keymap Bit invert */
* Layer Actions
* -------------
* ACT_KEYMAP:
- * 1000|LLLL|0000 0000 Reset default layer
- * 1000|LLLL|0000 00xx Reset default layer and clear overlay
+ * 1000|--xx|0000 0000 Clear keyamp and overlay
+ * 1000|LLLL|0000 00xx Reset default layer and clear keymap and overlay
* 1000|LLLL| keycode Invert with tap key
* 1000|LLLL|1111 0000 Invert with tap toggle
* 1000|LLLL|1111 00xx Invert[^= L]
OP_SET = 0xFC,
};
-/*
+/*
* Default Layer
*/
-#define ACTION_KEYMAP(layer) ACTION_KEYMAP_MOMENTARY(layer)
-#define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_INV_B(layer)
-#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV_R(layer)
-/* Set default layer */
+#define ACTION_DEFAULT_LAYER ACTION(ACT_KEYMAP, 0<<8 | OP_RESET | 0)
#define ACTION_SET_DEFAULT_LAYER(layer) ACTION_KEYMAP_RESET(layer)
#define ACTION_SET_DEFAULT_LAYER_P(layer) ACTION_KEYMAP_RESET_P(layer)
#define ACTION_SET_DEFAULT_LAYER_R(layer) ACTION_KEYMAP_RESET_R(layer)
#define ACTION_SET_DEFAULT_LAYER_B(layer) ACTION_KEYMAP_RESET_B(layer)
+/*
+ * Keymap Layer
+ */
+#define ACTION_KEYMAP(layer) ACTION_KEYMAP_MOMENTARY(layer)
+#define ACTION_KEYMAP_MOMENTARY(layer) ACTION_KEYMAP_ON_OFF(layer)
+#define ACTION_KEYMAP_TOGGLE(layer) ACTION_KEYMAP_INV_R(layer)
/* Keymap Set and clear overaly */
-#define ACTION_KEYMAP_RESET(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | 0)
+#define ACTION_KEYMAP_RESET(layer) ACTION_KEYMAP_RESET_R(layer)
#define ACTION_KEYMAP_RESET_P(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
-#define ACTION_KEYMAP_RESET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
-#define ACTION_KEYMAP_RESET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_PRESS)
+#define ACTION_KEYMAP_RESET_R(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_RELEASE)
+#define ACTION_KEYMAP_RESET_B(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_RESET | ON_BOTH)
/* Keymap Invert */
#define ACTION_KEYMAP_INV(layer) ACTION_KEYMAP_INV_B(layer)
#define ACTION_KEYMAP_TAP_TOGGLE(layer) ACTION(ACT_KEYMAP, (layer)<<8 | OP_INV | 0)
}
__attribute__ ((weak))
-void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
}
#else
}
}
/* not used for legacy keymap */
-void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
}
#endif