MODS_ONESHOT = 0x00,
};
#define ACTION_KEY(key) ACTION(ACT_MODS, (key))
-#define ACTION_MODS(mods) ACTION(ACT_MODS, (mods)<<8 | 0)
-#define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, (mods)<<8 | (key))
-#define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, (mods)<<8 | (key))
-#define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, (mods)<<8 | MODS_ONESHOT)
+#define ACTION_MODS(mods) ACTION(ACT_MODS, (mods&0x1f)<<8 | 0)
+#define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, (mods&0x1f)<<8 | (key))
+#define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, (mods&0x1f)<<8 | (key))
+#define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, (mods&0x1f)<<8 | MODS_ONESHOT)
/*