SRC += $(COMMON_DIR)/host.c \
$(COMMON_DIR)/keyboard.c \
$(COMMON_DIR)/action.c \
+ $(COMMON_DIR)/action_oneshot.c \
$(COMMON_DIR)/action_macro.c \
$(COMMON_DIR)/layer_switch.c \
$(COMMON_DIR)/keymap.c \
#include "debug.h"
#include "led.h"
#include "layer_switch.h"
+#include "action_oneshot.h"
#include "action_macro.h"
#include "action.h"
}
return false;
}
-
-
-/* Oneshot modifier
- *
- * Problem: Want to capitalize like 'The' but the result tends to be 'THe'.
- * Solution: Oneshot modifier have its effect on only one key coming next.
- * Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key.
- *
- * Hold: works as normal modifier.
- * Tap: one shot modifier.
- * 2 Tap: cancel one shot modifier.
- * 5-Tap: toggles enable/disable oneshot feature.
- */
-static struct {
- uint8_t mods;
- uint8_t time;
- bool ready;
- bool disabled;
-} oneshot_state;
-
-static void oneshot_start(uint8_t mods, uint16_t time)
-{
- oneshot_state.mods = mods;
- oneshot_state.time = time;
- oneshot_state.ready = true;
-}
-
-static void oneshot_cancel(void)
-{
- oneshot_state.mods = 0;
- oneshot_state.time = 0;
- oneshot_state.ready = false;
-}
-
-static void oneshot_toggle(void)
-{
- oneshot_state.disabled = !oneshot_state.disabled;
-}
#endif
uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods :
action.key.mods<<4;
switch (action.layer.code) {
+ #ifndef NO_ACTION_ONESHOT
case 0x00:
// Oneshot modifier
if (event.pressed) {
}
else if (tap_count == 1) {
debug("MODS_TAP: Oneshot: start\n");
- oneshot_start(mods, event.time);
+ oneshot_start(mods);
}
else if (tap_count == TAPPING_TOGGLE) {
debug("MODS_TAP: Oneshot: toggle\n");
}
}
break;
+ #endif
default:
if (event.pressed) {
if (tap_count > 0) {
// TODO: should push command_proc out of this block?
if (command_proc(code)) return;
-#ifndef NO_ACTION_TAPPING
- if (oneshot_state.mods && oneshot_state.ready && !oneshot_state.disabled) {
+#ifndef NO_ACTION_ONESHOT
+ if (oneshot_state.mods && !oneshot_state.disabled) {
uint8_t tmp_mods = host_get_mods();
host_add_mods(oneshot_state.mods);
+
host_add_key(code);
host_send_keyboard_report();
host_set_mods(tmp_mods);
- oneshot_state.ready = false;
+ oneshot_cancel();
} else
#endif
{
--- /dev/null
+#include "action_oneshot.h"
+
+
+#ifndef NO_ACTION_ONESHOT
+oneshot_state_t oneshot_state;
+
+void oneshot_start(uint8_t mods)
+{
+ oneshot_state.mods = mods;
+}
+
+void oneshot_cancel(void)
+{
+ oneshot_state.mods = 0;
+}
+
+void oneshot_toggle(void)
+{
+ oneshot_state.disabled = !oneshot_state.disabled;
+}
+#endif
--- /dev/null
+/*
+Copyright 2013 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#ifndef ACTION_ONESHOT_H
+#define ACTION_ONESHOT_H
+
+#include <stdint.h>
+#include <stdbool.h>
+
+#ifdef NO_ACTION_TAPPING
+ #define NO_ACTION_ONESHOT
+#endif
+
+#ifndef NO_ACTION_ONESHOT
+/* Oneshot modifier
+ *
+ * Problem: Want to capitalize like 'The' but the result tends to be 'THe'.
+ * Solution: Oneshot modifier have its effect on only one key coming next.
+ * Tap Shift, then type 't', 'h' and 'e'. Not need to hold Shift key.
+ *
+ * Hold: works as normal modifier.
+ * Tap: one shot modifier.
+ * 2 Tap: cancel one shot modifier.
+ * 5-Tap: toggles enable/disable oneshot feature.
+ */
+typedef struct {
+ uint8_t mods;
+ bool disabled;
+} oneshot_state_t;
+
+
+oneshot_state_t oneshot_state;
+
+void oneshot_start(uint8_t mods);
+void oneshot_cancel(void);
+void oneshot_toggle(void);
+#endif
+
+#endif