ON_BOTH = 3,
};
-enum layer_param_op {
- OP_DEFAULT_LAYER = 0,
-};
-
enum layer_param_bit_op {
OP_BIT_AND = 0,
OP_BIT_OR,
OP_SET_CLEAR,
};
-/* Layer Operation 1000|ee00|ooov vvvv */
-#define ACTION_LAYER(op, val, on) (ACT_LAYER<<12 | (on)<<10 | (op)<<5 | val)
/* Layer Bitwise Operation 1000|ooee|pppx BBBB */
-#define ACTION_LAYER_BITOP(op, part, bits, on) (ACT_LAYER<<12 | (op)<<10 | (on)<<8 | (part)<<5 | (bits)&0x1f)
+#define ACTION_LAYER_BITOP(op, part, bits, on) (ACT_LAYER<<12 | (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f))
/* Layer with Tapping 101x|LLLL| keycode */
-#define ACTION_LAYER_TAP(layer, key) (ACT_LAYER_TAP<<12 | (layer)<<8 | (key))
+#define ACTION_LAYER_TAP(layer, key) (ACT_LAYER_TAP<<12 | (layer)<<8 | (key))
/* Default Layer Operation */
-#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER(layer, ON_RELEASE)
-#define ACTION_DEFAULT_LAYER(layer, on) ACTION_LAYER(OP_DEFAULT_LAYER, layer, on)
+#define ACTION_DEFAULT_LAYER_SET(layer) ACTION_DEFAULT_LAYER_BIT_SET((layer)/4, 1<<((layer)%4))
/* Layer Operation */
-#define ACTION_LAYER_CLEAR(on) ACTION_LAYER_AND(0x1f, (on))
-#define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
-#define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INVERT(layer, ON_RELEASE)
-#define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer)/4, 1<<((layer)%4), (on))
-#define ACTION_LAYER_ON(layer, on) ACTION_LAYER_BIT_OR((layer)/4, 1<<((layer)%4), (on))
-#define ACTION_LAYER_OFF(layer, on) ACTION_LAYER_BIT_AND((layer)/4, ~(1<<((layer)%4)), (on))
-#define ACTION_LAYER_SET(layer, on) ACTION_LAYER_BIT_SET((layer)/4, 1<<((layer)%4), (on))
-#define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
-#define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
-#define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
+#define ACTION_LAYER_CLEAR(on) ACTION_LAYER_AND(0x1f, (on))
+#define ACTION_LAYER_MOMENTARY(layer) ACTION_LAYER_ON_OFF(layer)
+#define ACTION_LAYER_TOGGLE(layer) ACTION_LAYER_INVERT(layer, ON_RELEASE)
+#define ACTION_LAYER_INVERT(layer, on) ACTION_LAYER_BIT_XOR((layer)/4, 1<<((layer)%4), (on))
+#define ACTION_LAYER_ON(layer, on) ACTION_LAYER_BIT_OR( (layer)/4, 1<<((layer)%4), (on))
+#define ACTION_LAYER_OFF(layer, on) ACTION_LAYER_BIT_AND((layer)/4, ~(1<<((layer)%4)), (on))
+#define ACTION_LAYER_SET(layer, on) ACTION_LAYER_BIT_SET((layer)/4, 1<<((layer)%4), (on))
+#define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
+#define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
+#define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
/* Bitwise Operation */
-#define ACTION_LAYER_BIT_AND(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_AND, part, bits)
-#define ACTION_LAYER_BIT_OR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_OR, part, bits)
-#define ACTION_LAYER_BIT_XOR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_XOR, part, bits)
-#define ACTION_LAYER_BIT_SET(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_SET, part, bits)
+#define ACTION_LAYER_BIT_AND(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on))
+#define ACTION_LAYER_BIT_OR( part, bits, on) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), (on))
+#define ACTION_LAYER_BIT_XOR(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on))
+#define ACTION_LAYER_BIT_SET(part, bits, on) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on))
+#define ACTION_DEFAULT_LAYER_BIT_AND(part, bits) ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0)
+#define ACTION_DEFAULT_LAYER_BIT_OR( part, bits) ACTION_LAYER_BITOP(OP_BIT_OR, (part), (bits), 0)
+#define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits) ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0)
+#define ACTION_DEFAULT_LAYER_BIT_SET(part, bits) ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0)
/* with Tapping */
-#define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
-#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
+#define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
+#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
/*