static bool waiting_keys_enqueue(keyevent_t event)
{
debug("waiting_keys["); debug_dec(waiting_keys_head); debug("] = ");
- debug_hex8(event.key.row); debug_hex8(event.key.col); debug("\n"); // TODO event.key.raw
+ debug_hex16(event.key.raw); debug("\n");
if (waiting_keys_head < WAITING_KEYS_BUFFER) {
waiting_keys[waiting_keys_head++] = (keyrecord_t){ .event = event,
.mods = host_get_mods() };
{
waiting_keys_head = 0;
}
-static bool waiting_keys_has(keypos_t key)
+static bool waiting_keys_has(key_t key)
{
for (uint8_t i = 0; i < waiting_keys_head; i++) {
if KEYEQ(key, waiting_keys[i].event.key) return true;
// TODO: in case of including layer key in waiting keys
for (uint8_t i = 0; i < waiting_keys_head; i++) {
debug("waiting_keys_process_in_current_layer["); debug_dec(i); debug("]\n");
- // TODO: no need action in waiting_keys? should get_action() in process()?
process(waiting_keys[i].event);
}
waiting_keys_clear();
void action_exec(keyevent_t event)
{
+ if (!IS_NOEVENT(event)) {
+ debug("event: "); debug_hex16(event.key.raw);
+ debug("[");
+ if (event.pressed) debug("down"); else debug("up");
+ debug("]\n");
+ }
if (IS_TAPPING) {
/* when tap time elapses or waiting key is released */
if ((timer_elapsed(tapping_key.event.time) > TAP_TIME) ||
static void process(keyevent_t event)
{
- action_t action = keymap_get_action(current_layer, event.key.row, event.key.col);
+ action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col);
debug("action: "); debug_hex16(action.code);
if (event.pressed) debug("[down]\n"); else debug("[up]\n");
for (int c = 0; c < MATRIX_COLS; c++) {
if (matrix_change & (1<<c)) {
action_exec((keyevent_t){
- .key = (keypos_t){ .row = r, .col = c },
+ .key.pos = (keypos_t){ .row = r, .col = c },
.pressed = (matrix_row & (1<<c)),
.time = (timer_read() | 1) /* NOTE: 0 means no event */
});
}
// call to update delaying layer when no real event
action_exec((keyevent_t) {
- .key = (keypos_t){ .row = 255, .col = 255 }, // assume this key doesn't exist
+ .key.pos = (keypos_t){ .row = 255, .col = 255 }, // assume this key doesn't exist
.pressed = false,
.time = 0,
});
extern "C" {
#endif
-// TODO: union {raw = row:col}
typedef struct {
- uint8_t row;
uint8_t col;
+ uint8_t row;
} keypos_t;
+typedef union {
+ uint16_t raw;
+ keypos_t pos;
+} key_t;
+
typedef struct {
- keypos_t key;
+ key_t key;
bool pressed;
uint16_t time;
} keyevent_t;
-#define KEYEQ(keya, keyb) (keya.row == keyb.row && keya.col == keyb.col)
+#define KEYEQ(keya, keyb) (keya.raw == keyb.raw)
#define IS_NOEVENT(event) (event.time == 0)
#define NOEVENT (keyevent_t) { \
.key = (keypos_t){ .row = 255, .col = 255 }, \