#include <SDL2/SDL.h>
#include <stdio.h>
#include "array.h"
+#include "tick.h"
void quit(int e_st)
{
exit(e_st);
}
+void init_state(struct gol_board *state);
+
+void init_state(struct gol_board *state) {
+ // Create the initial state. This is a glider gun (hopefully)
+ gol_vivify(state, 12, 0);
+ gol_vivify(state, 13, 0);
+ gol_vivify(state, 11, 1);
+ gol_vivify(state, 15, 1);
+ gol_vivify(state, 10, 2);
+ gol_vivify(state, 16, 2);
+ gol_vivify(state, 24, 2);
+ gol_vivify(state, 0, 3);
+ gol_vivify(state, 1, 3);
+ gol_vivify(state, 10, 3);
+ gol_vivify(state, 14, 3);
+ gol_vivify(state, 16, 3);
+ gol_vivify(state, 17, 3);
+ gol_vivify(state, 22, 3);
+ gol_vivify(state, 24, 3);
+ gol_vivify(state, 0, 4);
+ gol_vivify(state, 1, 4);
+ gol_vivify(state, 10, 4);
+ gol_vivify(state, 16, 4);
+ gol_vivify(state, 20, 4);
+ gol_vivify(state, 21, 4);
+ gol_vivify(state, 11, 5);
+ gol_vivify(state, 15, 5);
+ gol_vivify(state, 20, 5);
+ gol_vivify(state, 21, 5);
+ gol_vivify(state, 34, 5);
+ gol_vivify(state, 35, 5);
+ gol_vivify(state, 12, 6);
+ gol_vivify(state, 13, 6);
+ gol_vivify(state, 20, 6);
+ gol_vivify(state, 21, 6);
+ gol_vivify(state, 34, 6);
+ gol_vivify(state, 35, 6);
+ gol_vivify(state, 22, 7);
+ gol_vivify(state, 24, 7);
+ gol_vivify(state, 24, 7);
+}
+
int main(int argc, char* args[])
{
+ struct gol_board state = {
+ .live_cells = malloc(10 * sizeof(typeof(*state.live_cells))),
+ .n = 0,
+ .size = 10,
+ .max_x = 0,
+ .min_x = 0,
+ .max_y = 0,
+ .min_y = 0
+ };
+ if (!state.live_cells) {
+ return 1;
+ }
+
+ init_state(&state);
+
+ for (unsigned int i = 0; i < 1000; ++i) {
+ printf("Generation %d\n", i);
+ for (unsigned int j = 0; j < state.n; j += 2) {
+ printf("(%d, %d)\n", state.live_cells[j],
+ state.live_cells[j + 1]);
+ }
+ printf("\n");
+ gol_tick(&state);
+ }
+
+
SDL_Window* window = NULL;
SDL_Surface* screen = NULL;